<?xml version="1.0" encoding="UTF-8"?><sporemodel> <properties>  <modeltype>0x37fd4e0d</modeltype>  <version>0x0000000f</version> </properties> <assets>  <asset> 300000861270 </asset> </assets>    <cScenarioResource>        <numAllowedPosseMembers>0</numAllowedPosseMembers>        <winText></winText>        <loseText></loseText>        <introText></introText>        <type>939347469</type>        <mAvatarAsset>**unsupported type**</mAvatarAsset>        <acts>**unsupported type**</acts>        <classes>**unsupported type**</classes>        <cScenarioAsset>            <mKey>0x00000000,0x40626200,0x2b978c46</mKey>            <mMachineId>0</mMachineId>            <mServerId>-646849450</mServerId>            <mModelType>-1</mModelType>        </cScenarioAsset>        <cScenarioAct>            <name></name>            <description></description>        </cScenarioAct>        <cScenarioClass>            <assetKeyDEPRECATED>0x00000000,0x00000000,0x00000000</assetKeyDEPRECATED>            <acts>**unsupported type**</acts>            <serverIDDEPRECATED>-1</serverIDDEPRECATED>            <castName></castName>            <mAsset>**unsupported type**</mAsset>            <modelTypeDEPRECATED>-1</modelTypeDEPRECATED>            <isDeepEditEnabled>1</isDeepEditEnabled>            <gfxOverideType>0</gfxOverideType>            <gfxOverideTypeSecondary>0</gfxOverideTypeSecondary>            <gameplayObjectGfxOverrideAsset_Secondary>**unsupported type**</gameplayObjectGfxOverrideAsset_Secondary>            <gameplayObjectGfxOverrideAsset>**unsupported type**</gameplayObjectGfxOverrideAsset>            <cScenarioClassAct>                <dialogs_chatter>**unsupported type**</dialogs_chatter>                <dialogs_inspect>**unsupported type**</dialogs_inspect>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text>Touch Me!</text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>            </cScenarioClassAct>            <cScenarioAsset>                <mKey>0x00000000,0x00000000,0x00000000</mKey>                <mMachineId>0</mMachineId>                <mServerId>-1</mServerId>                <mModelType>-1</mModelType>            </cScenarioAsset>            <cScenarioAsset>                <mKey>0x00000000,0x00000000,0x00000000</mKey>                <mMachineId>0</mMachineId>                <mServerId>-1</mServerId>                <mModelType>-1</mModelType>            </cScenarioAsset>        </cScenarioClass>        <cScenarioClass>            <assetKeyDEPRECATED>0x00000000,0x00000000,0x00000000</assetKeyDEPRECATED>            <acts>**unsupported type**</acts>            <serverIDDEPRECATED>-1</serverIDDEPRECATED>            <castName></castName>            <mAsset>**unsupported type**</mAsset>            <modelTypeDEPRECATED>-1</modelTypeDEPRECATED>            <isDeepEditEnabled>1</isDeepEditEnabled>            <gfxOverideType>0</gfxOverideType>            <gfxOverideTypeSecondary>0</gfxOverideTypeSecondary>            <gameplayObjectGfxOverrideAsset_Secondary>**unsupported type**</gameplayObjectGfxOverrideAsset_Secondary>            <gameplayObjectGfxOverrideAsset>**unsupported type**</gameplayObjectGfxOverrideAsset>            <cScenarioClassAct>                <dialogs_chatter>**unsupported type**</dialogs_chatter>                <dialogs_inspect>**unsupported type**</dialogs_inspect>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>            </cScenarioClassAct>            <cScenarioAsset>                <mKey>0x00000000,0x00000000,0x00000000</mKey>                <mMachineId>0</mMachineId>                <mServerId>-1</mServerId>                <mModelType>-1</mModelType>            </cScenarioAsset>            <cScenarioAsset>                <mKey>0x00000000,0x00000000,0x00000000</mKey>                <mMachineId>0</mMachineId>                <mServerId>-1</mServerId>                <mModelType>-1</mModelType>            </cScenarioAsset>        </cScenarioClass>        <cScenarioClass>            <assetKeyDEPRECATED>0x00000000,0x00000000,0x00000000</assetKeyDEPRECATED>            <acts>**unsupported type**</acts>            <serverIDDEPRECATED>-1</serverIDDEPRECATED>            <castName></castName>            <mAsset>**unsupported type**</mAsset>            <modelTypeDEPRECATED>-1</modelTypeDEPRECATED>            <isDeepEditEnabled>1</isDeepEditEnabled>            <gfxOverideType>0</gfxOverideType>            <gfxOverideTypeSecondary>0</gfxOverideTypeSecondary>            <gameplayObjectGfxOverrideAsset_Secondary>**unsupported type**</gameplayObjectGfxOverrideAsset_Secondary>            <gameplayObjectGfxOverrideAsset>**unsupported type**</gameplayObjectGfxOverrideAsset>            <cScenarioClassAct>                <dialogs_chatter>**unsupported type**</dialogs_chatter>                <dialogs_inspect>**unsupported type**</dialogs_inspect>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>                <cScenarioDialog>                    <bubbleType>2</bubbleType>                    <text></text>                    <animType>0</animType>                </cScenarioDialog>            </cScenarioClassAct>            <cScenarioAsset>                <mKey>0x00000000,0x00000000,0x00000000</mKey>                <mMachineId>0</mMachineId>                <mServerId>-1</mServerId>                <mModelType>-1</mModelType>            </cScenarioAsset>            <cScenarioAsset>                <mKey>0x00000000,0x00000000,0x00000000</mKey>                <mMachineId>0</mMachineId>                <mServerId>-1</mServerId>                <mModelType>-1</mModelType>            </cScenarioAsset>        </cScenarioClass>    </cScenarioResource></sporemodel>